An experienced concept artist and 2D/3D designer.
I have been working in CG animation and game industry for over 13 years, and I have been involved in a dozen of game projects, including such titles as: Halo: Combat Evolved Anniversary, Armored Core: Verdict Day and others.
Actively searching new opportunities in game industry. I am open to offers to take a part in interesting and challenging projects.


  • Concept Art
  • Mechanical Design
  • Props Design
  • Character Design
  • Weapon Design
  • Transport Design
  • backgrounds
  • Matte Painting
  • Illustration
  • Storyboarding
  • 3D Modeling
  • Vehicle Modeling
  • Weapon Modeling
  • Hard Surface Modeling
  • Environment Modeling
  • Character Modeling
  • High-poly Modeling
  • Low-poly Modeling
  • Airbrush
  • Sculpting
  • Art Direction
  • Software Proficiency

    3ds Max
    3ds Max
    PaintTool SAI
    PaintTool SAI
    After Effects
    After Effects
    Toon Boom Studio
    Toon Boom Studio
    Manga Studio
    Manga Studio
    mental ray
    mental ray



    Freelance Concept artist / 2D/3D designer

    September 2013 - Present |

    • drawing concept art, comic, backgrounds

    • 3D modeling, texturing, etc.

    The game projects:

    - Molecats (iwait4)

    - HAWKEN (DLS) (Reloaded Games, Inc.)

    Concept Artist / CG generalist

    HeartBit Digital
    September 2012 - August 2013 | Sapporo, Japan

    The projects:

    - Armored Core: Verdict Day - FromSoftware / Namco Bandai PS3, Xbox360

    - Cutey Honey Flash - pachinko game

    - Evangelion: 3.33 You Can (Not) Redo - pachinko game

    - other projects (pachinko games, TV commercials)

    • drawing sketches, concept art, backgrounds, matte painting

    • low poly and high poly 3D modeling, texturing, etc.

    Senior Concept Artist

    Saber Interactive
    June 2008 - August 2012 | St.Petersburg, Russia

    The game projects:

    - Halo: CE Anniversary Microsoft Xbox360 (published)

    - Battle LA Konami PS3, Xbox360, PC (published)

    - Inversion Bandai-Namco PS3, Xbox360, PC (published)

    - God Mode Atlus PS3, Xbox360, PC (published)

    • Drawing concept art, designs of characters, weapons, vehicles, locations, environment.

    • low poly and high poly 3D modeling,texturing, GUI, etc.

    Lead Artist

    Parallax arts studio (Adamant Multimedia)
    March 2004 - April 2008 | St.Petersburg, Russia

    The game projects:

    - Hypnophobia - PC,Xbox360

    - Cool Gatling - PC

    - Exodus from the Earth - Strategy First PC,Xbox360 (published)

    - Utopia City - Reef Entertainment PC (published)

    - Liquidator2 - Reef Entertainment PC (published)

    • managing a team of concept artists

    • supervising the beginner artists and modelers, quality control of graphic content

    • drawing concept art, characters, weapons, vehicles, locations, environment

    • low poly and high poly 3D modeling, texturing

    • setting up of the illumination of game locations, light maps, etc.

    CG artist, animator, modeler

    November 2001 - March 2004 | St.Petersburg, Russia

    • 2D/3D animation, 3D modeling, post-production, editing

    • creating of materials, textures, setting up lighting and rendering

    • sketches, concept art

    CG artist, animator

    July 1998 - October 2001 | St.Petersburg, Russia

    • animation for educational movies

    • illustrations for educational literature